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Job #: | 477 |
Job Title: | Graphics Software Tools Lead |
Perm or Contract: | Permanent |
Date Posted: | 04-Jun-2015 |
Position: | SW Engineer |
Location: | Mountain View, CA |
Area Code: | 650 |
Skills: | GPU, CPU, graphics, game development,, profiling, tools, OpenCL, benchmarks, scripting, Python |
Job Description: | Job Function: You will be a member of a team to specify GPU API level performance test plans, and implement benchmarks and micro-benchmarks for various GPU units. The responsibilities of the team include: · Spec and review GPU performance test plans for graphics (e.g. GLES) and computer (e.g. OpenCL) API · Implement, triage, analyze and regress GPU benchmarks and uBenchmarks · Maintain and extend the test framework · Working closely with the architecture team to select workloads to best quantify and evaluate the performance/Watt and performance/mm2 of the GPU Mandatory Requirements Education Degree & Subject Requirements: BS/MS CS or relevant field Min. years in role: Min. years overall: MS -OR- BS with 3 years industrial experience Subject areas worked: Graphics software, GPU benchmarks and uBenchmarks, profiling tools or game development Accomplishments: Skills: · Fluent with modern graphics APIs (GL/GLES/DX) and/or compute APIs (OpenCL/Cuda/Renderscript) · Experience with GPU benchmark and micro-benchmark development · Strong experience with C/C++ and scripting language (e.g. Python) · Knowledge of GPU architecture or HW design a plus · Experience with CPU/GPU profiling and debugging tools a plus |
Job #: | 477 |