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|Record 33 of 103|
|Job Title:||Senior Compiler Engineer / Compiler Architect|
|Perm or Contract:||Permanent|
|Location:||San Jose, CA|
|Skills:||compiler, JIT, OpenGL/OpenGL-ES, OpenCL, Direct3D (D3D9-10-11), HSA, GLSL/HLSL, Clang, LLVM, Register allocation, instruction scheduling, graphics specific optimizations, SIMD|
|Job Description:|| Design and implement world class JIT compiler for new GPU architecture targeting OpenGL-ES and OpenCL. Architect IR and global JIT infrastructure. Select and implement set of relevant optimizations, determine and implement code generation strategies (adoptive compilation, run-time feedback).|
Work closely with driver team to integrate JIT into driver infrastructure and determine compilation strategies for good performance and low power.
Work closely with GPU architecture team to provide timely input on ISA and various architectural design decisions
Determine compiler testing strategies, both for unit test and application levels. Interact with the driver team to have unified testing approach.