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|Record 16 of 100|
|Job Title:||Compiler Engineer|
|Perm or Contract:||Contract|
|Location:||San Jose, Austin or Seattle|
|Area Code:||408, 206, 512|
|Skills:||compiler, LLVM and Clang, OpenCL, GPUs, DSP|
|Job Description:|| Compiler Engineer|
Looking for software developer to work on compilers for GPUs and DSPs, particularly for graphics, compute and visual processing systems including OpenGL, OpenCL, OpenVX. Development and performance tuning of compilers implemented in both open source and closed source.
Bachelor or Master degree in Computer Science, Computer Engineering, or a related engineering field
5+ years of compiler development experience
Compiler development using C, C++ (strong engineering skills in these languages are essential)
Experience and expertise with graphics, compute and visual standards, especially OpenGL, OpenCL and OpenVX
Software development on various platforms such as Linux, Windows, Android
Experience with GLSL and OpenCL C languages and frontends.
Experience with LLVM compiler optimization technology (or similar).
Experience with compiler backend technologies targeting GPUs and DSPs.
Open source development tools and methodologies