JuliaCortRecruiting: Search Results |
Previous | Next |
Back to record list | |
Record 103 of 126 |
Job #: | 435 |
Job Title: | GPU Compiler Architect |
Perm or Contract: | Permanent |
Date Posted: | 01-Nov-2012 |
Position: | compiler |
Location: | San Jose, CA |
Area Code: | 408 |
Skills: | gpu, compiler, backend, shader, debugging, toolchain, llvm, gcc, open source |
Job Description: | GPU Compiler Architect Work closely with GPU shader architects in defining instruction set architecture (ISA); develop complier backend to generate highly optimized Shader code; develop related tool chain, and verification/debugging flow for verifying the compiler stack, and application code In-depth knowledge in LLVM; experience in LLVM or GCC Open Source projects is a big plus Strong background in Compiler theory and technology, and experience in Compiler/Toolchain development Understand the principles of VM/JIT, and applications in GPU shader compiler is a big plus Requirements: • MS or above in Computer Science • 8 years related experience in GPU or CPU Compiler |
Job #: | 435 |