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Record 8 of 11 |
Job #: | 429 |
Job Title: | GPU Shader Compiler Engineer |
Perm or Contract: | Permanent |
Date Posted: | 22-Oct-2012 |
Position: | compiler |
Location: | Cupertino, CA. |
Area Code: | 408 |
Skills: | C/C++, compiler optimization, gpu, open GL, Open CL, LLVM, Clang, simulator, drivers, high performance, FPGA |
Job Description: | In this position you will be Implementing OpenGL (ES) and OpenCL compilers •Working with OpenGL and OpenCL and vendor teams to implement features and debug issues within the GPU-specific drivers •Validating GPU ISA features for new chipsets (includes working on FPGAs and pre/post-silicon bringup) •Integrating GPU compilers into the larger driver, kernel and surrounding operating system. •Analyzing possible future GPU architectures Technical BS/MS degree • Excellent programming skills and knowledge of C/C++ • Development experience on Unix, Linux or Mac OS X • Excellent software design, problem solving and debugging skills • Experience with GPU architectures * Strong background in compiler architecture, optimization, code generation and overall design of compilers. * Experience with developing optimizing compilers for modern architectures. * Familiarity with analyzing generated code for optimization/code generation opportunities. • Experience with experience on OpenGL or OpenCL or other GPU programming APIs such as GLSL, HLSL, Cg • Ideal candidate will have experience in implementing compiler technology for OpenGL or OpenCL or Direct3D • Experience with FPGA and hardware simulators a plus. • Experience with operatic systems and driver development is a plus. * Ideal candidate will have experience with LLVM and Clang * Strong communication and teamwork skills * Strong track record of building high performance, production quality software on schedule. |
Job #: | 429 |